Gate town: Faunel
Locales:
Special Features:
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Air/wind/weather spells controlled by aerial creatures here, will not function without their aid
To sort:
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Aasimon
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Mortai
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Baku
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Swanmays
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Lycanthropes
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Lizardmen
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Alaghi
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Bullywugs
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Lions
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Centaurs
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Wemic
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Antelope
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Bison
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Zebras
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Deer
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Hawks
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Eagles
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Giant Lynx
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Winged Cats
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Birds
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Monkeys
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Bats
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Tigers
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Foxe
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Wolves
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Bears
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Seelie Court
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dryads
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satyrs
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korred
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leprechauns
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unicorns
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other sylvan creatures
there's also random encounters in Something Wild p64
FROM PS MCII
2d10
2 - Baku
3 - Animal Lord
4 - Mortai
5 - Per
6 - Balaena
7 - Sunfly
8 - Hollyphant
9 - Leomarh
10 - Mammal (MM)
11 - Mammal (MM)
12 - Animal, Giant (MM)
13 - Animal, Giant (MM)
14 - Aasimon, Agathinion
15 - Quill
16 - Guardinal
17 - Lammasu (MM)
18 - Eladrin
19 - Foo Dog
20 - Foo Lion
Random Mammal
8 Guardinals, Lupinal
Aasimon, Agathinion: Servant of Ulesh, travelling from Mount Celestia to Signpost to deliver a message to Sarazh. Disapproves of Korleona's ways, but also of the Vile Hunt
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Fear: Will save DC 12+spell level or do nothing but flee for 1d4 rounds; emit fear pheromones, likely attracting predators
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Hunter: Must hunt and kill prey in order to cast this spell one time. The kill must not be older than one day. Cannot kill multiple prey in order to squirrel multiple castings.
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Unstable: Caster and allies shift to another layer, whether they want to or not: 1d3: 1) krigala; 2) brux; 3): karasuthra - if on same layer, no effect
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Squeal loudly, like a startled prey
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Urge to chase: Will save DC12+spell level to resist the urge to chase anything that runs away, friend or foe
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Diminished: spell diminished (-1d) on specific layer: 1d3: 1) Krigala; 2) Brux; 3) Karasuthra
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Mortai infusion: caster turns into a gaseous cloud for 1d4, can get blown away by wind
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Musk: Gives off a raw, pungent, musky odor, may attract or repel certain creatures
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Howl: Must emit a loud bestial roar in order to cast the spell
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Emits a cloud of fog, obscuring the area within 100'. Sight reduced to 5'. Lasts 1d4 turns or until strong winds blow the fog away.
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Shapeshift: Fully turns into kindred animal for 1d4 rounds
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Skin of Yggdrasil: skin turns woody for 1d4 rounds; gain +4 AC (fumble die d8) but lose -10'
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Woody wrath: A branch of yggdrasil smacks nearest enemy in 10' for 1d6 damage
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Enhanced: spell enhanced (+1d) on specific layer: 1d3: 1) Krigala; 2) Brux; 3) Karasuthra
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Chameleon: Caster grows camoflague patterns for 1d6 rounds, particular to their current environment. They can hide, and do so at +1d
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Eagle sight: For 1d4+CL rounds, can spot and focus on rabbit-sized objects up to two miles away
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Can fly 30' for 1d6 rounds
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Shifter: Caster and allies may shift to another layer, if desired
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Roll again twice, but with 4d20
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loses ability to speak for 1d6 rounds, can only make animal noises
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transforms into an animal temporarily
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grows wings temporarily
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howl at the moon/sun wildly
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secret a liquid from the skin that is poisonous to the touch
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grow fangs/claws/talons/horns temporarily
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gills
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various other animal bits
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sproud winged elf wings
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blood rage
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develop strong sense of smell
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vulture vomit
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blood squirting eye
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snake tongue/eyesight/infravision
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take on aspect of iconic animal (randomly rolled upon first visit to beastlands)
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able to see portals and know where they go to for 1d6 rounds
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gust of wind
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plant growth in the area
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must do mating dance / show of force / make themselves look big
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desire to hoard food
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grows bright peacock feathers, must show them off
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rapidly grows and sheds fur; allergic characters may start sneezing
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grows gills temporarily
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can spit venom
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grows horns, can make headbutt attack