Duergar - Init +2; Atk hammer/axe +2 melee (1d6+2) or Sling +2 (1d4); AC 16 (scale mail + shield); HD 1d8+2 (6); MV 20’ (15' in armour); Act 1d20; SP darkvision, immunities; SV Fort +3, Ref +2, Will +6; AL L.
Duergar (enlarged) - Init +2; Atk hammer/axe +3 melee (1d6+3) or Sling +2 (1d4); AC 18 (scale mail + shield); HD 1d8+2 (12); MV 30’ (25' in armour); Act 1d20; SP darkvision, immunities; SV Fort +3, Ref +2, Will +6; AL L.
Duergar Champion (enlarged) - Init +4; Atk warhammer +3 (+6) melee (1d8+1 or 1d8+4) or Crossbow +4 (1d6); AC 18 (Banded mail + Shield) (20); HD 3d8+6 (24 (30)); MV 20' (15' in armour) (30/25'); Act 1d20; SP darkvision, immunities, enlarge self, SV Fort +8, Ref +4, Will +6; AL L
Duergar Shaman - Init +2; Atk staff +1 melee (1d4+1) or sling +0 (1d4); AC 12 (leather); HD 2d8; MV 20'; Act 1d20; SP darkvision, spells; SV Fort +3, Ref +0, Will +8; AL L Spells: Enlarge, Cure (1d8)
Duergar High Thuldor - Init +3; Atk mace+1 (1d6+1) or sling +1 (1d4); AC 13 (leather); HD 4d8; MV 20'; Act 1d20; SP darkvision, spells; SV Fort +3, Ref +1, Will +10; AL L Spells: Enlarge, Invisibility (on other), Cure (1d8)
Monstrous Patron: Nixthisis, d20 patron die See DCC RPG Annual page 180 The monster sings a rhythmic, rhyming chant in its native language
All Duergar are immune to paralysis, poison, and illusion/phantasm spells
Duergar have enslaved half the kobolds, dragging them down into the Hobgoblin lair. They guard all the entrances. There are 256 members of the tribe, who are now moving into Stonehell. They move in at a rate of 4d8 per week. As of 2020-08-31 there are now 105 of them. As of 2021-01-01, they have all moved in.
Their Shaman has received a vision of a holy land deep within the Prison. They are trying to reach it. They worship Ladugar (Laduguer in FR), but the Shaman saw a vision from Nixthisis. They are ruled by the priesthood, the Thuldor (those who endure)
Duergar slain: 20
Duergar fighters: 1 HD: 100 2 HD: 25 3-4 HD: 13
children: 10%
Previously, numbers of hobgoblins: 33 + 2d6 => duergar have spread out more
Thuldor Svjaki - high priest who communes with the Nixthisis, thinking it is Laduguer
Zvetsuzh (Hammer holder) Yetni - lead blacksmith, commands respect of many of the others, sees hints that Svjaki might be misguided; wields legendary hammer (TODO)
Sfērsūtsīld /sfeːrˈsuːtsiːld/ - Sfersutsild
Total: 33 + 2d6 + 10 = 43 + 2d6 = 45-55
Distance from 2D-12 to 2D-11 via long route: 28 + 18 to stairs in 2B-1
through asylum: 46 + 10 + 29 + 41 + 12 = 138 = 34,5 rounds = 3.5 turns through kobolds: 46 + 60' stairs (6) + 9 + 46 + 60' stairs (6) + 22 = 135 = 33,75 rounds = 3.4 turns
20-30 will assault from each group, with more following