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Funnels are distinct from normal game
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New players joining experienced party (ie. L3 party with 4 level 0s)
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Players not spending luck (Solution: use fleeting luck)
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Sometimes disatisfying for regular players
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Players don't have anything to spend money on
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Megadungeons aren't designed for DCC RPG (generous treasure rewards, generic magic items)
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Stonehell has no integrated town
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Sessions often lacked focus (just go here and explore, not so many hints towards goals)
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Few recurring NPCs
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Lack of individual fog of war for digital maps
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No sharing of hand-drawn maps (few players interested)
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Players burning resources near end of session (ie "we're almost done, just spellburn 20 and let's go home")
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Even fewer focus when world opened up
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XP kinda arbitrary, doesn't incentivize behaviour
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organize groups into parties with roles for scheduling, writeups, goals
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use fleeting luck
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skip funnels unless party is new
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each party gets own roll20 page (ugh this doesn't scale maintenance-wise)
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reset fog of war after each session, party responsible for getting to know directions
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time doesn't flow at real-world time (maybe help cut down on spell burning at end of session)
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player's must decide how long they want to wait before next quest
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use something other than Stonehell that has an integrated town
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give players or parties direct quests and rewards for completing them
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XP kinda arbitrary, doesn't incentivize behaviour:
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for quests? (incentivizes goals/objectives)
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for gold?
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for magic items?
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for session reports?
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Alternate XP
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Megadungeons aren't designed for DCC RPG (generous treasure rewards, generic magic items):
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reduce generic magic items
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just accept it
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use alternative XP to allow for treasure
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Players burning resources near end of session (ie "we're almost done, just spellburn 20 and let's go home"):
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make time advance less
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make big spellburns riskier
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No sharing of hand-drawn maps (few players interested)
-
Players not spending luck (Solution: use fleeting luck)
-
Stonehell has no integrated town:
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use one of the towns from Barrowmaze/etc
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Few recurring NPCs:
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use NPCs from Barrowmaze/etc
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put patrons in dungeon, give them representatives
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Lack of individual fog of war for digital maps:
-
require players to take notes/directions/maps, reset FOW after every session
-
Sessions often lacked focus (just go here and explore, not so many hints towards goals):
-
Funnels are distinct from normal game
-
New players joining experienced party (ie. L3 party with 4 level 0s)
-
Sometimes disatisfying for regular players
-
Players don't have anything to spend money on
-
Even fewer focus when world opened up