1 Warrior, 3 Wizards, all siblings
Damok, Warrior, Level 2
Atk d20 +2 +d4 deed, Dmg Battleaxe d10+2+d4 deed; AC 16 (chain + agility+1); HP 17; Saves Ref +2 Fort +2 Will 0; AL N
Tenag (RIP, killed by Tilda in a spell duel), Wizard, Level 2
Atk d20-1 Staff d4-1; Spellcheck d20+4; HP 8; AC 12; Saves Ref +2, Fort +0, Will +2
Spells:
Ekim's Mystical Mask
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Fear and loathing. The caster’s forbidden knowledge inspires fearsome antipathy in intelligent beings. Friendly allies are immune, but all others are affected as follows: those of half the caster’s HD or less must make a morale check or flee, those of greater HD focus all their attacks on the caster.
Magic Missile
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Loud enough for you? Due to the ineffable demands of magic, this spell must be shouted when cast, effectively negating any chance of the caster remaining undetected before the casting is completed.
Flaming Hands
Spider Climb
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Two mercurials
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Greater power. The caster is allowed to roll twice for any random element of the spell (duration, damage,
number affected, etc.) and take whichever result they wish.
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Siphon magic. Casting this spell has a 50% chance of causing the caster or another nearby person to forget a spell of equal level for the day as if they had failed a spell check. If it is determined that a spell caster loses a spell, there is a 3 in 4 chance it is the wizard himself and a 1 in 4 chance it affects the next closest spell caster. If the affected spell caster does not have a spell of the appropriate level, they take damage equal 1d6 + the spell’s level.
Ward Portal
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Primordial channel. Memories from before the time of Man flood the caster’s mind as they take on a primitive demeanor. Every time they cast this spell, the wizard devolves to sub-human tendencies for 1d4 rounds thereafter. During this time, they cannot speak intelligently, cannot cast other spells, cannot use complex devices, cannot read or write, etc.
Jelal, Wizard, Level 2 (Azi Dahaka)
Atk d20 Longsword d8; Spellcheck d20+3; AC 10; HP 16; Saves Ref +0, Fort +2, Will +2
Spells
Animal Summoning (wolves, giant spiders)
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Terrible to behold. The wizard becomes fearsome when casting the spell. (5) the aspect of their patron towers above them;
Featherfall
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No range. The spell has no range, and can only be cast by touching the target. If the spell normally has a
range of only touch, it can only be cast exactly 10 feet away from the target.
Force Manipulation
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Memories of a dying god. Casting the spell accesses the memories of a dying god. The caster must succeed
on a DC 13 Will save or be overcome by hallucinations of a bloody god-war that last 1d3 rounds. If the caster
ever succeeds on the Will save with a natural 20, they triumph over the god and is never troubled by the
hallucinations again. Once dispelled, all future spell checks for this spell are made with 1d24.
Patron Bond
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Greater power. The caster is allowed to roll twice for any random element of the spell (duration, damage,
number affected, etc.) and take whichever result they wish.
Ward Portal
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Worms of the earth. Pale white worms crawl forth from the earth whenever the wizard casts this spell,
writhing in fiery agony (or unholy delight) before expiring on the open ground. Easily crushed underfoot,
the worms disintegrate into greasy ash after 1d6 rounds.
Invoke Patron (2/day)
Tohon, Wizard, level 2
Atk d20+2 dart d4; Spellcheck d20+2; AC 11; HP 9; Saves Ref +1 Fort +1 Will +1
Spells
Choking Cloud
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Fine control. The wizard is adept at reigning in the magical energies of the spell and can choose any result
on the spell chart equal to or lower than the one rolled.
Magic Missile
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Anima drain. The wizard suffers corruption every time they cast the spell, regardless of spell check, unless
they spellburn.
Mending
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Aura of decay. The spell drains the physical form of all material of a certain type within 20 feet of the caster, causing it to age quickly. Roll 1d6: (3) stone becomes smooth and worn, with small cracks appearing in it
Runic Alphabet, Mortal
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Ravenous. The wizard becomes ravenously hungry after casting the spell. Hungry people are often cranky,
so the wizard suffers a -2 Personality until they are able to eat.
Ward Portal
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Luck distortion. For 1d4 rounds following the spell, the wizard suffers a -2 penalty to all rolls.