Roll 1dx:
You relate this story to everyone you possible can, in as much detail as you can. Reroll twice Your story spreads far and wide, travelling the world and taking on a life of its own. Choose any of the above
"Many are my names in many countries. Mithrandir among the Elves, Tharkûn to the Dwarves, Olórin I was in my youth in the West that is forgotten, in the South Incánus, in the North Gandalf"
THE SKILLED Class based: a. Spell casters: +1 spell check on a single spell b. Fightertypes: +1 attack with a single weapon (not weapon type) - weapon becoming legendary
THE DANGEROUS a. Fightertypes: +1 damage with a single weapon (not weapon type)
THE WILD Thieves: +1 permanently on one thief skill
+1 on a save +1 on initiative +1d on crit die +1 for finding secret doors +1 to lay on hands or turn unholy
A roll on Loptir's Firewater Talking about a problem helps relieve the problem. Remove a curse. If uncursed, roll again (or become blessed?) You share the story with another wizard, who gives you a flash of insight - Can choose to reroll one mercurial roll, must keep new result Make a new friend who teaches you - gain a skill (ie. another occupation) Inspire someone who shares their language with you - learn a new language (roll on the appendix L) Reroll your birth augur, keeping the new result (with your current luck modifier) An invitation to join a secret society / cult / group hear of a new wizard spell to be learned learn of a new patron, gaining +1d when bonding to it
Niklas: d12 Lisa: d6 Jonas: d5 Michael: d2