Stonehell Factions
-
an army of evil dwarves have moved in, and they are led by a demon !
-
a lucky halfling once found a torch made of solid gold!
-
an army of rabid pygmy mushrooms lives in an underground forest
-
there's a second entrance somewhere in the hills above stonehell
-
the short dog-like creatures are immune to sleep
-
a medusa keeps blind ogres as pets
-
there is a well that swallows people whole
-
there is a tribe of wealthy, powerful bandits who live close to the entrance. They like to ambush those exiting Stonehell
-
under the ruins of Modnar's Tower is a pool that can grant incredible strength
=== Factions and NPCs ==
Surface:
-
Beleriac
-
Coal
-
Ghost Beggars
-
Gate-house Goblins
Level 1:
-
Berserkers
-
Brigands (Ghost Beggars)
-
Evil Acolytes (left)
-
Ghostly Funeral Skiff
-
Kobolds
-
Trustee Sniv
-
Nzurk (accountant)
-
Bugbears (hired)
-
Open Sore Orcs (Antechamber/Contested Corridors)
-
Malfreces Nul (kidnapped)
-
Snorri Broadshoulders
-
Wolfgang Goblins
Level 2:
-
Burning Priest
-
Hobgoblins (left, new cohort returning?)
-
Inmates
-
Lizardfolk (Erecopsa tribe)
-
Psykes
-
Small Men
Level 3:
-
Eumyfolk
-
Fulkth (slain)
-
Bugbears
-
Gargoyles (charmed)
-
Gargoyles (in the grand shaft)
-
Gnolls
-
Harpies
-
Kesiah (wizard trapped in Spell Chambers)
-
Lachesis
-
Rufus (blind ogre)
-
Tusk (blind ogre)
-
Skelmis (charmed wizard)
-
Ogres (bachelors)
-
Small Men
-
Spellspiders
-
Throghrin
-
Urushiol (dryad)
-
Wererats
Level 4:
-
Depraved berserkers
-
Gentlemen Ghouls
-
Ogres (Marrow-Suckers)
-
Clanker (chieftain)
-
Furragk (Priestess)
-
Pain's Handmaidens
Level 5:
-
Helfaraferath (the pool of wisdom)
-
K'Taulut (evil spirit in gold mine)
-
Maas Rapert (miner ghost in gold mine)
-
Minotaurs
-
Mountain Trolls
-
Gammelmor Olga
-
Jarl
-
Onkel Harald
-
Gnome slaves
-
Human slaves
-
Song of Night Screams (young black dragon)
-
Vrilya
Other:
-
Children of Yg (followers of Serbok)
-
Plated Mage
Stonehell Dungeon: Down Night-Haunted Halls
Beware All Who Enter
These Benighted Halls of Stone.
Within Lies No Solace
Nor Any Comforts of Home.
Toiling For Our Crimes
We Must Dig Where We Dwell,
With No Freedom or Mercy
In Our Vast Stony Hell.
-
Inscription over the entrance of Stonehell Dungeon
A visiting scholar who toured the site wrote, "These doomed souls are condemned
to the earth. Without the possibility of pardon or parole, they will spend the
rest of their days in a vast stone hell of their own construction."
Tips on running: http://initiativeone.blogspot.de/2015/10/a-guide-to-stonehell.html
Escaping the Dungeon:
https://thealexandrian.net/wordpress/2149/roleplaying-games/escaping-the-dungeon
Carousing Table:
http://archadestower.blogspot.com/2018/12/dcc-carousing-table.html
Roll 1d6:
D6
|
|
D16
|
|
D24
|
|
1
|
Monster - 17%
|
1-3
|
18.8%
|
1-4
|
17%
|
2
|
Monster & treasure - 17%
|
3-6
|
|
4-8
|
17%
|
1/6 on above
|
Hidden Treasure - 11%
|
7-8
|
12.5%
|
9-11
|
12.5%
|
3-6
|
Nothing - 55%
|
9-16
|
50%
|
12-24
|
55%
|
[*] Lester's Familiar ?
[ ] Duke of Bones?
[ ] Red Acolytes?
[ ] Abbot of Chaos?
[*] Improv directions to magic lab (or clues?)
[ ] Disapproval for Ulesh
[ ] *TODO-Reaction Table">Reaction Table*
[*] Lively random encounters (https://thealexandrian.net/wordpress/7897/roleplaying-games/breathing-life-into-the-wandering-monster)
[*] Curses
[ ] Bring factions alive
[ ] Pictures of monsters
[*] New goal: Find Dwarven Feast Hall / Chapel (3A 9-11)
-
Dunmor of Deeplake - willing to pay 300gp for directions to dwarven chapel - relative found a journal entry that mentions it in Stonehell, and he would like to investigate.
[*] Detail Wizard who wants Lab
[ ] Sage consulting fees?!
[*] Someone who has nightmares about Burning Priest?
[ ] Debt for Ildavir / Yrddgrl? - Yrdgrrl's maze
[*] Roll on Faction Conflict table
[*] What happened in Hobgoblin lair?
-
Hobgoblins pulled out, but set up traps
Followers of Scaphrigroadaz have finished their ritual, and are now out exploring
-
some have settled in Stonehell, and are at war with the lizard people
-
TODO: Where
-
TODO: stats
-
Mutated Salientian Knot brethren (8): Init -1; Atk club +3 me- lee (dmg 1d6+3); AC 13; HD 2d8+2; HP 10 each; MV 20’ or swim 30’; Act 1d20; SV Fort +2, Ref +1, Will +3; AL C.
-
Mutated Underpriest (1): Init +2; Atk club +4 melee (dmg 1d6+3) or spell; AC 14; HD 3d8+2; HP 15; MV 20’ or swim 30’; Act 1d20; SP spells (CL 2, spell check +3, spells: blessing, dark- ness, paralysis, protection from good); SV Fort +3, Ref +2, Will +4; AL C.
-
Mutated High Priest (1): Init +2; Atk club +4 melee (dmg 1d8+3) or spell; AC 16; HD 6d8+2; HP 30; MV 20’ or swim 30’; Act 1d20; SP spells (CL 5, spell check +6, spells: blessing, darkness, paralysis, protection from good, word of command, divine symbol, lotus stare, plague of toads [see Appendix A below]); SV Fort +3, Ref +2, Will +5; AL C.
-
TODO: objective
-
TODO: Vampiric Spawn of the Great Winged Toad are now encountered at night outside:
Init +4; Atk bite +3 melee (dmg 1d8+1 plus blood loss) and two claws +1 melee (dmg 1d4+1); AC 13; HD3d8+2; HP 15; MV 30’ or fly 40’; Act 3d20; SP any creature bitten by the toad automatically loses 1 hit point per round as their wounds bleed (magical healing ends effect); SV Fort +3, Ref +4, Will +1; AL C.
The winged toads are the vampiric spawn of the Great Winged Toad, thirsty for the warm elixir that flows through the party’s veins. They rake their victims with their sharp claws before latch- ing onto them with their bleeding bite.
Lizardmen:
-
TODO: waht's up with them
Ghost Beggars:
-
have dominated first floor, expanded into Kobold Korners
-
have found secret lab, boarded it up
-
puppets to Song Of Night
-
now supplying Chaos Temple with food
-
enslaved remaining kobolds to keep maintaining dungeon
-
hired rogue halflings are mercenaries too
Malfreces NullL:
-
raised killed kobolds as his own
Ahriman:
-
Destroy the Stele in 5A Gold mine. It prevents those who die nearby from dying properly.
Aristemis:
Cadixtat:
Carnifex:
Klavgorok:
Serbok:
-
Drive Song of Night Screams from his lair, which is a holy temple to Serbok.