While upgrading to Machinist 2, I had a hell of a time getting blueprints with associations to actually save.
The problem turned out to be that the code was using validates_presence_of :hometown_id, where hometown is the name of the association, and the solution is to use validates_presence_of :hometown, or the newer version: validates :hometown, presence: true.
Then Viking.make! will succeed. Viking.make will also work, and will return an unsaved Viking object, but it will actually create and save the associated Hometown object, which negates part of the point of calling .make instead of .make! (make creates objects but does not save them to the database, giving quite a performance boost for test suites).
The proper solution is to adjust the validation in your model:
The key is that we’ve changed validates_presence_of :hometown_id to validates :hometown, presence: true. The validation actually checks the association itself, not the presence of an id field (which is only ever set once the hometown is saved).
We’ve also added a validates_associated :hometown call, which will check hometown.valid? before saving, and if the hometown fails validation, then the viking object will as well.